Going Home - HG GJ'25 Submission
EDIT: I realised the textures are broken in this and its too late to change. I will update it once the jam is over!
Hello!
This is my very first time joining a game jam and I must admit...despite going through all the video tutorials telling me what NOT to do, i did ALL of them. From terrible planning to changing the design pillars mid development to leaving everything other than mechanics to the very last day. Im actually not even sure if this is considered a game but STILL, i wanted to at least have something to show for it.
Moving forward is gonna take some self-reflection as to how I could have planned and executed better.
If you decide to press the play button, thank you!
---Instructions---
WASD to move
Space to bounce! The closer you are to the water surface when you bounce, the higher and faster you will go.
Shift to dash. Dash can be cancelled anytime with a bounce.
Mouse controls for camera.
-----CREDITS----
Thanks BK for the assets and terrain shaders and Flatkit for the water shader and Kenney for some UI icons/buttons :)
| Status | Prototype |
| Platforms | HTML5 |
| Author | binsprout |
| Genre | Platformer |
| Made with | Unity |

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